Setting up your store

Create a store and start accepting payments.

Articles

How to create an online store with TeleportHQ

How to create an online store with TeleportHQ

You can create an online store in TeleportHQ in two ways, by letting AI build a complete store (or starting from a store template) from the E-commerce card in New Project, or by switching on E-commerce in an existing project from Plugins, and then you connect a payment provider such as Stripe or PayPal, add products and publish.

How to add a store to an existing project

How to add a store to an existing project

To add an online store to an existing TeleportHQ project, open Plugins in the editor's left sidebar, click E-commerce, switch on E-commerce enabled, confirm, and choose a payment provider or No Provider; TeleportHQ creates the product, cart, checkout and order pages, and the project becomes a web app.

How to accept payments with Stripe or PayPal

How to accept payments with Stripe or PayPal

To accept online payments in a TeleportHQ store, open E-commerce → Payment Providers, click +, pick Stripe, PayPal or another provider, paste its API keys and click Save Configuration; when you publish, TeleportHQ connects the Stripe or PayPal webhook for you so paid orders are marked paid.

How to set up the payment webhook (so orders are marked paid)

How to set up the payment webhook (so orders are marked paid)

In a TeleportHQ store, publishing to Production connects the Stripe or PayPal payment webhook for you; for Square and Paddle you click Connect automatically in the provider's Webhook section and publish again, for Razorpay you add the webhook URL by hand, and Mollie and CoinGate need nothing.

How to test payments before going live

How to test payments before going live

To test your TeleportHQ store's checkout without real money, connect your payment provider with its test or sandbox keys (for example a Stripe sk_test_ key or a PayPal Sandbox app), publish, and buy something on your published site; when it works, replace them with live keys and connect the live webhook.

How to use the E-Commerce panel and the store tour

How to use the E-Commerce panel and the store tour

In TeleportHQ, the E-Commerce panel (the E-commerce icon in the editor's left sidebar, or Plugins → E-commerce → Open) holds your store's Payment Providers, Products and settings, while orders, reports and subscriptions are in Growth → E-Commerce; click E-Commerce Tutorial at the top of the panel for a guided tour.

How to regenerate store pages or turn off e-commerce

How to regenerate store pages or turn off e-commerce

In TeleportHQ, if you deleted your store's e-commerce folder, click Activate E-Commerce in the E-Commerce panel to rebuild the pages over your kept products and settings; to remove the store, turn off E-commerce enabled in Plugins → E-commerce (or use Disable E-Commerce in E-Commerce Setup) and publish, which removes the store pages and clears your payment provider connections and store settings.

What can't the TeleportHQ store do yet?

What can't the TeleportHQ store do yet?

The TeleportHQ store sells physical and digital products, subscriptions and gift cards through seven payment providers, but it can't yet connect Adyen, Checkout.com, Paystack, Flutterwave, PayU, Fiserv or Antom, import products straight from Shopify, Wix or other platforms (file import works), use live carrier rates or a tax service, or keep separate test keys for staging.